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Unit sr gundam harute final mission type
Unit Number 1049
Unit Type Medium Range Combat
Rank SRrank
Topography Versatile
Movement Hovering/Hovering
Shield No/No
Faction 1 Celestial Being
Faction 2 N/A
Capsule N/A
Blueprint N/A
Video N/A

Ammo: Range: Reload:

Other Attributes:

GN Sword Rifles: Sword Mode
Weapon katana Melee 5 hits to knockdown.
GN Sword Rifles: Rifle Mode
Weapon beam rifle 4
12
Medium Medium When standing: 10-shot bursts.
When moving: 3-shot bursts. Double shot.
GN Missiles
Weapon rocket 2 Long Medium Homing weapon. Fires 8 missiles.

Ammo: Range: Reload:

Other Attributes:

GN Sword Rifles: Sword Mode [1]
Weapon katana Melee 5 hits to knockdown.
GN Sword Rifles: Rifle Mode
Weapon beam rifle 8 Medium Medium 4-shot burst. Double shot.
GN Scissor Bits [2][3]
Weapon bit 1 Medium Medium Homing remote weapon.

Description:

Needs to be added


Skill 1

Skill 2

Skill marute mode

Marute Mode

Skill trans-am

Trans-Am (Harute)

Normal Mode

Harute Mode

Skill special attack ranged

Ranged Special Attack

Skill special attack ranged

Ranged Special Attack

Attack 138 Points
Defense 138 Points
Mobility 128 Points
Difficulty 94 Points


Used in Blueprint of:

  • None
  1. Marute Mode is only active while the prerequisites for the skill activation are met. If you lose part of your special bar, you will revert back to Normal Mode.
  2. This weapon initially acts like a normal homing weapon and then tags enemies hit by the initial attack with Scissor Bits. After this, they are subject to effects that involve s, such as NT-D.
  3. Unlike other s, such as funnels, GN Scissor Bits pass through I-fields.

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